Senior Technical Artist - Audio Tools & Runtime Systems
Electronic Arts | |
United States, Florida, Orlando | |
1950 Summit Park Drive (Show on map) | |
Oct 04, 2024 | |
EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push audio/visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. This is a 12-month contract to begin with, with the possibility of long term employment. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Orlando. As an Audio Technical Artist with Sports Tech, your focus is on creating shareable, future-facing tech and data, quality artist workflows, and collaborating with game teams, central staff and the community at large on the future of audio for the organization. You are a key component of the local and global audio communities, and identify risks, share solutions, seek help internally and externally and contribute with a positive, inclusive attitude. You work with and between game teams and our central team and help identify the needs of your partner game teams, as well as collaborate on prioritization of work we complete centrally. Responsibilities
Qualifications
|