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Realtime Graphics Developer

Mathys-Potestio, LLC
dental insurance, 401(k)
United States, California, Cupertino
Dec 04, 2025

Realtime Graphics Developer

This is a 12-month, full-time (40 hours/week), remote contract role. Candidates must be local to Culver City, Cupertino, or New York City and able to work PST hours.


Summary
The Realtime Graphics Developer will design and build real-time visual effects, prototypes, and creative tools that support high-quality visual experiences across applications and frameworks. Working closely with designers, producers, creative directors, and engineers, this role transforms visual concepts into performant, reusable rendering solutions grounded in technical precision and strong visual sensibility.

Our Ideal Candidate
The ideal candidate has 7-10 years of experience in real-time graphics and rendering, a passion for real-time visual effects, and a strong foundation in modern rendering pipelines.
They are proficient in shader languages such as Metal Shading Language (MSL), OpenGL, GLSL, HLSL, or Vulkan, with strong technical and visual capabilities. They understand ray tracing, ray marching, volumetric rendering, and real-time lighting models.

They are skilled in building shaders, pipelines, and tools for non-engineering collaborators and thrive when working with designers, producers, and cross-functional teams. They can work independently on multiple projects, adapt to shifting priorities, and communicate clearly with exceptional attention to detail. Experience with TouchDesigner, Houdini, or Reality Composer Pro is a plus.


Job Description
In this role, you will design, prototype, and implement real-time visual effects and rendering solutions. You'll partner with creative directors, designers, producers, and engineers to translate visual direction into highly performant Metal-based rendering systems. This includes developing shaders, tools, and pipelines to support both technical and non-technical collaborators.

You will also support ongoing content development processes, maintain rendering tools, refine look-dev workflows, and contribute to the overall success of the team and projects.


Education and Experience


  • A bachelor's degree in computer science, graphics, engineering, or a related field, or equivalent practical experience is preferred.

  • Candidates should have a background in graphics programming, rendering, game engines, or real-time VFX.

  • Preferred experience includes Core Animation, Core Graphics, SceneKit, USD, Objective-C, C++, Swift, or building end-to-end apps on Apple platforms.


Additional Requirements
This opportunity is remote but requires candidates to be based in Culver City, Cupertino, or New York City and available during PST hours.
The pay for this W-2 position is $120 per hour.
This role may be eligible for PTO, health insurance, dental insurance, and 401(k) benefits depending on hours worked and length of service. The contract is 12 months with the possibility of extension.

Mathys+Potestio values applicants of all backgrounds and experiences. We do not discriminate based on race, color, national or ethnic origin, ancestry, age, religion or religious creed, disability or handicap, sex or gender, gender identity and/or expression, sexual orientation, military or veteran status, genetic information, or any other characteristic protected under applicable federal, state, or local law.

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